Starship Defenses

Every time a ship is hit with enemy weapons it may make one save from one of the following defenses: armour, dodge and energy.

Only the best defense save is used on each hit.

Armour
Armour coverage is defined as (Armour / Hulls) x 100%. Armour saves are on 1d10

Dodge
The chance to dodge a weapon depends on the speed category of the ship and the weapon. Light Hull ships are always Slow.

Chance to dodge (1d10) - it is modified by the best piloting skill onboard the ship:

Energy Shield
Shield Generators have different effectiveness depending on the type of weapon used. The chance to negate a hit is as follows (1d10): Note: The baseline save is that listed above versus Launchers. Beam weapons are worse against shields and kinetic and others are better agains them.