Sensors

Whenever a starship moves into orbit of a world it has a chance of detecting other ships in the same orbit and being detected by other ships as well (unless it is cloaked ).

Detection
The chance on 1d10 for a ship equipped with a sensor:

A natural roll of 1 is always a fail.

Jammers
Ships may jam sensor efforts if they have Stealth Plates or ECMs installed. Roll 1d6 and check against the following table:

Note: Only one jammer check is made irrespective of whether the ship has ECM and Stealth Plates. The best chance is used.

Sensor Logs
Ships maintain a sensor log of their current location listing ships they spotted when they moved into orbit or have seen since. A ship may only attack ships in its sensor logs.

The sensor log is cleared whenever a ship moves or at the start of each chronum.