Emissaries

The ecclesiastical order is famous for training emissaries who are put to use by their houses to spy, sabotage and assassinate their rivals. To conduct, espionage a character must be appointed as an Emissary at foreign estate.

Diplomacy
An emissary may conduct the following actions whilst at another noble house’s estate:
 * Declare War
 * Offer Truce
 * Offer Peace
 * Offer Allegiance
 * Offer Alliance
 * Offer Apprentice

Petitions
An emissary may try to influence a character of another noble house at the estate he is residing to reduce their loyalty to their house.

The base chance of success is determined by the pension offered to the character in question. The type of success determines how much loyalty is lost by the target character.

The petition roll is on a 1d8. The roll has a number of possible modifiers from the emissary, the character in question and the lord of the character. If an emissary's house's honour is higher than the character petitioned's house honour, the emissary gains a +2 to the roll. Otherwise, if the emissary's house's honour is less, he takes a -2 to the roll.

A minor success sees the loyalty reduced by 10%, a major success reduces the loyalty by 25% whilst a backfire causes the loyalty to increase by 25%.

Loyalty may not be greater than 100% and if it is reduced to 20% or below, the character has a chance of leaving their house every chronum. Characters that leave their house will join another random house in their region (or world). Their loyalty to their new house will be 100%.

Barons, Baronesses, Lords and Ladies of the estate may not be peitioned - their loyalty is without question.