Regions

Regions of the world are geographically distinct areas which are home to a number of Estates.

Lands
Each region has a finite amount of lands which can be claimed by Estates. The cost of claiming the land increases as the percentage of unclaimed lands decreases.

Hemisphere
Each region belongs to either the North or South hemisphere of its world. This determines which season it is in on a given chronum based on the position of its world in relation to the Sun.

Ores
Each region has distinct ore yields and limits to the level of ore harvesting buildings in estates in that region.

Trade Goods
Each region has distinct trade good yields and limits to the level of trade good harvesting buildings in estates of that region. A region may have no yield for a particular trade good.

Infrastructure
Each region has an infrastructure level which can be improved by the Earl (or Viscount) of that region or by education spending of the Church (controlled by the region's Bishop).

The starting infrastructure level is 0.

The cost to improve infrastructure is: (Target Level) x (Target Level) x £10,000

Infrastructure is used to determine the effectiveness of Buildings of Estates in the region.

Region Ore Yields

 * Regions Rich in a particular ore have a maximum ore collecting building level of 100
 * Regions with Normal yields of an ore have a maximum ore collecting building level of 50
 * Regions with Poor yields of an ore have a maximum building level of 20

Region Trade Good Yields
Trade goods are unique to each world and there is some variation in their respective yields per world.


 * Regions Rich with a type of trade good have a maximum resource gathering building level of 100
 * Regions with a Normal yield of a trade good type have a maximum resource gathering building level of 50
 * Regions with a Poor yield of a trade good type have a maximum resource gathering building level of 20