Buildings

A building is constructed on an estate to perform some useful function.

Level
Each building has a level which denotes its size and effectiveness. Most buildings benefit from higher levels in some way, whether that is more resource collection, more production or improvements in some other capability they offer.

Land Usage
Each building level uses 1 land per level. If there are insufficient lands upon the estate to expand or build then the building may not be upgraded or built.

Construction
A building may be constructed ( or upgraded) by a Lord or Steward provided:
 * The estate has the necessary building materials for the construction project.
 * The estate has 1 land available for construction.

The cost of construction is listed in the Building Types table.

The character who ordered the construction applies his Engineering skill to reduce the cost of the construction by 10% per rank.

Demolishing
A building may be demolished to free up land, one level at a time. Each act of demolishing returns 25% of the building materials used in construction.

An estate must have a Lord or Steward who can issue the demolish order.

Workers
A building uses one of the three types of workers with the amount of workers required per type (per level) listed in the Building Types table.

Efficiency
Each building has a calculated efficiency level which is derived by adding the following together and dividing by three:


 * Worker Morale: The current morale of the Population type that works on the building.
 * Worker Capacity: This is the number of workers of the specified Population present across the entire estate divided by the number actually needed, as a percentage. This is modified by the Lord or Steward's Organisation skill (whichever character's skill is the higher is used)
 * Infrastructure: The base modifier for Infrastructure is 100%, plus +10% per Infrastructure level of the region.

Example: A mine uses slaves in good morale (75%) on an estate with enough slaves for all its operations (100%) in a region with no infrastructure (100% + 0%). The efficiency of the mine is (75% + 100% + 100%) / 3 = 91.7%

The following special modifiers are applied AFTER the base efficiency is calculated:
 * For each rank of Management of the Lord or Steward (whichever character has the highest), +10% for all buildings
 * For each rank of Recruitment of the Lord or Tribune (whichever character has the highest), +10% for all worker or troop recruitment buildings.
 * For each rank of Biogenics of the Lord or Steward (whichever character has the highest), +10% for all trade goods harvesting buildings..
 * For each rank of Automation of the Lord or Steward (whichever character has the highest), +10% for all ore harvesting buildings.
 * For every 1000 Glory of the House, +10% for all recruitment buildings.