Prisoners

Prisoners are obtained primarily through combat or failed espionage attempts. Lords may also imprison characters at their estate on a whim but this has negative consequences. Prisoners may be kept indefinitely at an estate or until one of the following happens: execution, pardon, ransom, escape or they are freed.

Imprisonment
If a character is imprisoned through combat or by being caught committing espionage, their captor suffers no ill consequences for their capture.

However, if a Lord of an estate imprisons a character not of his house, his house loses honour equal to 1/10th of the other house's honour and gives them a cassus belli.

Execution
The captor may execute their prisoner at the cost of 1/10th the honour of the prisoner and a cassus belli to their house.

Pardon
The captor may pardon the prisoner who will be returned to the nearest estate of their house. A pardon brings honour to the captor's house equal to 1/10th of the prisoner's house's honour. The prisoner's house loses the same amount of honour. All offered ransoms are accepted automatically when a prisoner is pardoned.

Ransom
The House of a prisoner may offer sovereigns for the release of a prisoner. The ransom is held in escrow and must be available in the house's coffers when offered. It is up to the Lord of the Estate where they are held then to Pardon the prisoner and collect the ransom. If a character escapes or dies before being pardoned, all ransoms offered are returned unpaid.

Escape
A captor will try to escape once at the start of each year. On a 1d10 roll a 1 means they died during the attempt and a 10 means they succeeded and fled to the nearest estate of their house.

Freedom
If the estate they are held is captured by anyone, all prisoners are returned free to their house at the nearest estate possible. Any ransoms offered are returned.

Orders
Prisoners cannot be given orders.

Apprenticeships
If a character is imprisoned for any reason, they immediately end their apprenticeship.